So it’s finally here. Nuke 7 was released Friday the 30th of November and what a wonderful Christmas (or Hanukah or whatever other festival of lights celebration you’re into) present it is for all of us.
They pulled all the stops at The Foundry for this release. Nuke is going to be a lot more stable, powerful, and the amount of things you’ll be able to do internally without going to an external application, just seems to grow more and more.
If you want to see the features I would suggest jumping in here.
But here’s a quite exhaustive list:
- RAM Playback Cache
- Improved Roto Performance
- Improved 2D Tracker
- Improved SplineWarp Tool
- Multiple 3D Improvements
- Primatte 5
- Upgraded PositionToPoints Tool
- Upgraded Relight Tool
- Improved DopeSheet and new TimeClip Node
- New ZDefocus Tool
- New Bookmark Feature
- Deep Data & Alembic Support
- FBX 2012 Support
- New Format Support
- GPU Accelerated Nodes
- Particle Improvements
- Improved DepthGenerator & PointCloudGenerator